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![]() It doesn't show the first scene (the FPS meter stops updating) - Solved :thumb:ģ. 64 bit: Why doesn't DirectX work with Dual Core? It's black after logo.Are there known causes for this? - Solved :thumb: 32 bit and 64 bit: Why doesn't OpenGL + Dual Core work? It freezes after the logos.32 bit: Why does DirectX give major black areas? For example the beginning waterfall scene.NJoy recommended settings: The recommended radius setting is therefore 50% or 60% to use the full physical range as the control, and a shape of the output (the diagonal setting) that is somewhere between a square and a circle. Possibly +5 or +10 in the diagonal like with the running.įull output is therefore configured to be at around 65% of the maximum physical output of 100 (of 128) that the original GC controller produce. ![]() Aiming in first-person view: continuous in the range 20 - 65.They seem to have made a mistake with the diagonal radius in this game so that the diagonal is +5 or +10 of that value. Running: Seems to be in three steps rather than continuous at 30, 50, 60 with 60 being running at full speed.The internal configuration for the main stick the game is this (given as values in the allowed range 0 to 128)
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